Weapons
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Weapons are items that players can pick up to do damage to enemies. Weapons have different accuracies and damage outputs. The following table measures Ideal DPS, which assumes the following:
- Every single bullet fired from a gun hits
- The player reloads the gun at the very frame it runs out of ammo
- All bullets have a clone time of 0.04 seconds
- The weapons are not upgraded
- The player has not consumed any upgrades
- The player is playing as Disc
Clone time is the non-negligible time it takes for the game to generate a bullet. Typically this is in-between 0.03 and 0.05 seconds. Ideal DPS is calculated using the following formula:
Where in-file rate is the rate (seconds per shot) as it appears in the game files.
Weapon | Name | Damage | Ammo | Fire rate (Shots Per Second) | Reload Time (Seconds) | Bullets Per Shot | Ideal DPS | Notes |
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AK47 | 8 | 20 | 10 | 0.4 | 1 | 50 | Starting primary weapon for Disc |
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Pistol | 15 | 12 | 4 | 0.5 | 1 | 45.2 | Starting secondary weapon for Disc |
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Sniper | 36 | 5 | 2 | 0.4 | 1 | 58.1 | |
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Shotgun | 10 | 6 | 4 | 0.6 | 3 | 63.8 | Starting primary weapon for Snail and secondary weapon for Shopkeep |
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Revolver | 25 | 6 | 2.5 | 0.2 | 1 | 52.8 | |
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Uzi | 4 | 30 | 20 | 0.5 | 2 | 54.5 | Starting weapon for Shed |
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Flamethrower | 3 | 44 | 33.3 | 1.4 | 5 | 57.3 | |
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A Gun | 1 | 99 | 0 | 1.0 | 20 | 24.7 | Will mimic a random gun when is not in your hand |
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Gold Revolver | 30 | 1 | 1.3 | 4.0 | 1 | N/A | Damages an enemy as long as the bullet touches their hitbox |
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Rocket | 70 | 4 | 0.7 | 2.0 | 1 | 34.3 | |
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Water Gun | 2 | 30 | 0 | 0.7 | 5 | 44.8 | Bullets are affected by gravity |
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Broom | 4 | 44 | 25 | 0.7 | 1 | 41.7 | |
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Kitty | 30 | 10 | 2 | 0.7 | 1 | 49.2 | Reloading creates a squeaky effect, bullets are affected by gravity |
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MP40 | 12 | 15 | 6.7 | 0.5 | 1 | 53.7 | |
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STT99 | 25 | 8 | 1.25 | 2.0 | 3 | 64.1 | |
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Big Dawg | 55 | 0 | 2.5 | N/A | 5 | 211.5 | Costs 3 coins per shot |
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Minigun | 5 | 44 | 100 | 3.6 | 2 | 58.2 | |
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Bell Ringer | 12 | 5 | 10 | 0.4 | 1 | 54.5 | Starting primary weapon for M.O.K.O., does not drop from chests |
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Milk Gun | 7 | 6 | 4 | 0.5 | 5 | 65.6 | Bullets are affected by gravity |
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Sword Gun | 10 | 10 | 4 | 0.4 | 1 | 30.3 | Pierces through enemies |
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Space Gun | 10 | 14 | 6.7 | 0.8 | 1 | 40.5 | |
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Shotstol | 10 | 8 | 6.7 | 1.0 | 5 | 105.3 | Very low range |
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Angel Shot | 4 | 10 | 1.7 | 1.5 | 1 | N/A | Creates a beam that continuously hits enemies |
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Piano | 17 | 14 | 3.3 | 0.4 | 1 | 45.7 | |
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A Bad Idea | 999999999999 | 6 | 2.5 | 0.8 | 1 | N/A | Firing this weapon kills the player alongside one enemy in its range |
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Ammorang | 9 | 3 | 5 | 0.2 | 1 | 29.3 | Firing this weapon while empty will cause the player to throw it, if the throw lands it reloads the gun |
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Trident | 10 | 6 | 2 | 2.1 | 3 | 30.9 | The fish that lay on the ground act as mines which deal large damage |
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Nail Gun | 2 | 3 | 6.7 | 0.6 | 1 | 90.6 | Hitting a target with a nail 3 times causes an explosion for 100 damage |
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Rib Blaster | 20 | 6 | 1.7 | 0.7 | 3 | 71.7 | Starting primary weapon for Mr. Bones, bullets are affected by gravity |
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Tibia Breaker | 15 | 16 | 5 | 0.7 | 1 | 52.9 | Starting secondary weapon for Mr. Bones, bullets are affected by gravity |
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FC00 | 8 | 6 | 5 | 0.6 | 1 | 57.1 | Starting secondary weapon for M.O.K.O. |
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Flare Gun | 40 | 1 | 4 | 0.5 | 1 | 50.6 | Bullets are affected by gravity |
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Snubnose | 13 | 6 | 3.3 | 0.2 | 1 | 34.8 | Starting primary weapon for Shopkeep |
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Magic Hat | 25 | 12 | 3.3 | 0.8 | 1 | 61.5 | Bullets are affected by gravity |
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Sawed Off | 70 | 1 | 3.3 | 0.8 | 1 | 61.4 | Causes an explosion |
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Throwing Axe | 15 | 1 | 3.3 | 0.1 | 1 | 34.1 | * The bullet bounces and can hit a target multiple times for increased damage Bullets are affected by gravity You can melee the bullets for more damage |
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Cool Stick | 12 | 18 | 2.5 | 0.2 | 5 | 98.2 | Bullets are affected by gravity |
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Meat Hook | 0 | 1 | 10 | 0.5 | 1 | 0 | Starting weapon for Snail
It is not actually a weapon and will instead fling the player in the direction they shot the hook upon reloading |
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Chakram | 12 | 8 | 2 | 0.3 | 1 | 62.4 | Bounces 3 times off walls and in enemies
leaves behind a trail of clouds that do damage as well. |
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Rick N' Bass | 14 | 4 | 6.7 | 0.3 | 2 | 91.8 | |
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Cross | 10 | 12 | 4 | 0.5 | 1 | 30.2 | Bullets get stronger the longer they travel |
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Mist Maker | 6 | 6 | 2 | 1.2 | 1 | N/A | |
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Magic Wand | 7 | 40 | 10 | 1.0 | 1 | 42.4 | Gives a dress to the player |
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Television | 25 | 16 | 3.3 | 0.8 | 1 | 64.1 | Creates mini versions of the player, bullets are affected by gravity |
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The Homerun | 25 | 3 | 3.3 | 0.4 | 1 | 52.8 | Bullets are affected by gravity |
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FAMAS | 18 | 12 | 2.9 | 0.5 | 1 | 41.7 | |
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P90 | 2 | 30 | 20 | 0.5 | 3 | 32.1 | |
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PP-19 Bizon | 3 | 50 | 50 | 0.4 | 1 | 44.1 | |
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Deck of Cards | 4 | 52 | 50 | 1.3 | 1 | 47.1 | |
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Party Popper | 9 | 1 | 4 | 1 | 12 | 62.4 | Bullets are affected by gravity |
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Desert Eagle | 17 | 15 | 2.9 | 0.5 | 1 | 40.2 | |
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Rarest Musket | 4 | 1 | 10 | 0.8 | 1 | 4.3 | Explodes in the players hand, dealing damage 1/10000 chance of spawning |
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The Replica | 13 | 6 | 1.25 | 0.7 | 3 | 37.6 | Lady Stradivarius' violin |
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SMG | 2 | 40 | 50 | 0.8 | 1 | 25 | |
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Scallywagun | 80 | 1 | ~25 | 1.5 | 1 | 51.9 | Bullets are affected by gravity |
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LDR | 5 | 12 | 4 | 1 | 1 | 13.4 | The further it travels, the more damage it does |
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The Last Aid | 60 | 0 | 2.5 | N/A | 6 | 268.7 | Uses your health to deal damage (does not invalidate a no hit on bosses) |
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Marksmanship | 8 | 4 | 5 | 0.1 | 1 | 30.2? | Throws a coin just like Shopkeep Ideal DPS does not account for coin ricochets You can gain the "ultrakeep" achievement with this weapon, though seemingly unintentionally
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Basketball | 16 | 6 | 2 | 0.6 | 1 | 25.0 | Damage increases the more it bounces |
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Seal | 8 | 5 | 2.5 | 0.4 | 8 | 80.0 | Really short range |
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Bottle | 300 | 1 | 4 | 0.5 | 1 | 379.7 | Can only be used once |
Trivia
- Nail Gun is a reference to the Aki's Nail Sword from Chainsaw Man.
- Big Dawg is a reference to Death Road to Canada.
- A Bad Idea is a reference to Enter The Gungeon.
- Throwing Axe is a reference to an old game that Shortcake_Cafe made.
- STT99 is a reference to Technoblade.
- STT stands for Subscribe To Technoblade.
- 99 refers to Technoblade's birth year.
- The fact its a crossbow shooting 3 fireworks is a reference to the Dream SMP, where it was Technoblade's fabled weapon of choice.
- The Seal is a reference to the fact that ShortCake really really really likes seals.